Originally released in Europe as The Sacred Armour of Antiriad, Rad Warrior (1987) puts players in the role of Tal, a lone rebel fighting to reclaim Earth from alien invaders. Set in a post-nuclear wasteland, Tal begins with little more than a loincloth and a handful of rocks, navigating a hostile world of ledges, tight caverns, and strange enemies.
The core of the game revolves around finding and gradually powering up a legendary pre-war exosuit—the titular “Rad Warrior” armor. Once equipped, the suit shields Tal from radiation, allows him to fly, and enables new attacks like the Pulsar beam. As players explore, they must locate additional components such as anti-gravity boots, a particle negator, and an implosion mine to unlock the suit’s full capabilities and reach previously inaccessible areas.
Combining platforming, exploration, and light puzzle-solving, Rad Warrior is an early example of the Metroidvania genre, with its open-ended map and equipment-based progression. The game’s atmospheric tone, sci-fi setting, and comic book-style narrative (included in the original packaging) set it apart from other action titles of the time.
Like
Axe of Rage and
Death Sword, this title belongs to Palace Software and was originally The Sacred Armor of Antiriad. There are more licensing details on the
Death Sword page.