Programmers’ BASIC Toolkit (1985)
The Programmers’ BASIC Toolkit form 1985 was a powerful extension package for Commodore 64 and 128 users, offering more than 100 new commands to enhance BASIC programming. Designed for intermediate to advanced users, it adds fast, assembly-level capabilities directly into the BASIC environment, enabling more complex and visually rich applications without requiring users to write in machine language.
Once loaded, the toolkit becomes a co-resident program within Commodore BASIC, adding commands for high-speed graphics, sprite manipulation, sound, animation, and game logic. It also includes an interactive on-screen character and sprite editor, allowing users to draw and modify visual elements in real time.
Key features include:
- Extended command set for sound, graphics, and input.
- Sprite and character creation tools with color support.
- Boot and Run disk creation, allowing users to package Toolkit-enabled applications for easy startup.
- Built-in support for joysticks, graphics tablets, and optional printers.
The Toolkit was packaged with a comprehensive manual, sample programs, and a quick reference card, making it a practical tool not just for hobbyists, but also for aspiring game developers. Though commercial game development typically required custom assembly routines, the Programmers’ BASIC Toolkit brought many of those capabilities within reach of home programmers using only Commodore BASIC.
This was an incredibly powerful extension to Commodore 64 BASIC; and as much as we loved and still love the Commodore 64, this type of title isn’t something that we’d revive. It’s probably too niche and novelty for any modern use.