Mind-Roll (1988) places players in control of a sentient rolling eyeball—or silvery sphere, depending on the version—tasked with navigating a series of 10 uniquely designed maze-like levels. Originally released in Europe as Quedex by Thalamus and later rebranded by Epyx for North America, the game blends puzzle-solving, reflexes, and timing in a variety of gameplay challenges.
Each level, or “plane,” can be attempted in any order, and introduces its own mechanics and hazards: teleportation gates, locked doors with color-coded keys, jumping sections with limited charges, electric traps, conveyor belts, invisible tiles, and time-draining surfaces. Some levels test dexterity, others rely on memory or logic, and several combine multiple skill types. Progress often involves transforming the terrain, dodging environmental dangers, or racing against a collapsing maze.
Though understated in presentation, Mind-Roll was notable for its variety, nonlinear level structure, and skill-focused design. It quietly stood out among late-‘80s arcade-puzzle hybrids for players looking for something more cerebral than the average action game.
Originally released by Thalamus as Quedex, we’re currently working with Thalamus on new projects, so if you have any interest in this title, feel free to reach out to us and we can put you in touch with them directly, or if you prefer you can contact them via their
website.