Dunjonquest: Curse of Ra (1982) is the second expansion module for Temple of Apshai, transporting the familiar dungeon-crawling formula into the mythic sands of ancient Egypt. Players must retrieve four powerful treasures hidden within four massive “constructs,” each forming a self-contained dungeon level. With 179 rooms and increased difficulty over Upper Reaches of Apshai, Curse of Ra challenged even seasoned adventurers. The game continues to rely on detailed room descriptions printed in the manual, blending light text-based storytelling with exploration, combat, and puzzle-solving. Designed by Tim Bird, Mark Madrid, and Andrew Martin, the expansion preserved the series’ hybrid real-time/turn-based mechanics and fatigue system while adding environmental flavor through sand-swept corridors, cursed artifacts, and thematic traps. Curse of Ra stands out as a richly atmospheric installment in the Dunjonquest line, marking one of the earliest examples of modular RPG world-building inspired by non-Western fantasy settings.
The last expansion pack for the
Temple of Apshai, and also part of the
Temple of Apshai Trilogy along with the original
Temple of Apshai and
Upper Reaches of Apshai, we’re just as excited about this title as we are with the rest of the Dunjonquest series.