This 1987 computerized version of the classic tabletop game Battleship reimagines the paper-and-pencil staple with digital flair and new mechanics. Published in the U.S. by Epyx and developed by Elite Systems, the game is playable on platforms such as the Amiga, Atari ST, Commodore 64, and others. Players take turns firing on a concealed grid, attempting to locate and destroy the enemy fleet before their own is sunk.
Battleship introduces several enhancements over the original board game. Ships can be rotated in four directions and have unique shapes reminiscent of Tetris pieces, adding complexity to placement strategy. The game supports multiple modes, including single-player versus AI, head-to-head multiplayer, and a tournament format with a “winner-stays-on” leaderboard. In Salvo mode, the number of shots per round depends on how many ships the player has remaining, adding urgency as the fleet diminishes.
Each round is visualized with a stylized airstrike animation, and the result of each shot—hit or miss—is recorded on a grid. Strategic ship placement is critical, especially as grouped ships are vulnerable to area-focused enemy fire. The inclusion of a “Fleet Report” introduces ship-specific hit points: e.g., the Aircraft Carrier takes 6 hits, while the Torpedo Boat only takes 2.
Battleship for the Amiga features optional speech and was recommended for use with the Epyx 500XJ joystick. While retaining the familiar gameplay loop of seek-and-destroy naval combat, the game enhances the experience with graphical flair, tactical options, and refined multiplayer support.
You Sunk My Battleship! Some of the best things about this classic Milton Bradley game were the
commercials.
This was a fantastic software rendition of the classic game, and all of the rights remain with Milton Bradley.