PlatterMania (1982) brings circus flair to the Atari 8-bit with a fast-paced plate-spinning challenge that tests players’ timing and multitasking skills. Developed by Michael Farren and published by Epyx, the game supports one to four players, each taking turns as a clown attempting to keep fragile platters spinning atop 12 poles on stage.
Each round begins with a specific goal: a required number of plates must be kept spinning simultaneously for at least eight seconds. Players maneuver the clown left and right across the stage, climbing poles to add new plates or revive wobbling ones. Over-spinning or neglecting a plate results in shattered porcelain and lost chances. Players are given three breaks per round before their turn ends.
The game escalates with each successful performance, increasing difficulty by requiring more plates or faster reactions. Bonus points are awarded for exceeding the eight-second target, encouraging players to push the limits of balance and control. Failure on two consecutive turns drops a player down a level, while running out of plates ends the game entirely.
While visually simple, PlatterMania stands out for its unique concept and chaotic rhythm. The relentless circus tune and escalating pressure evoke both charm and frustration, making it a novelty among early 1980s action-strategy hybrids. Though marketed toward children, the game’s precise demands and punishing timing mechanics offer a quirky but tough experience for any would-be clown.
Maybe spinning plates –in a title clearly made for children– would be a great experience on a mobile device with swiping. There’s a long playthrough at
this link… the only thing we might suggest considering for a revival is that some people are not fans of clowns or clown characters, so swap them out for something else (like a butterfly), or let the player choose.