Pitstop II (1984) builds on the foundation of its predecessor by introducing head-to-head split-screen racing—an innovation for its time. Players race Formula-1 style cars across six international circuits, including Brands Hatch, Vallelunga, and Watkins Glen. Races can be run individually or as part of a full Grand Prix tournament, with options to choose lap count and difficulty level.
In addition to mastering track layouts and opponent behavior, players must monitor tire wear and fuel levels. Tires degrade from black to white, signaling imminent failure if not replaced. Pit stops are fully interactive, requiring players to direct their crew to refuel and change tires in real time while the race continues without them.
With fast-paced racing, strategic pit management, and competitive two-player support, Pitstop II was praised for its smooth 3D visuals and depth. It remains a notable early example of multiplayer arcade racing done right on home systems.
Groundbreaking for its head-to-head racing on the same screen, the Pitstop Series have been eclipsed in the marketplace by generations of racing games. We’re open to any ideas you may have for a meaningful revival here.