L.A. Crackdown (1988) is a real-time surveillance-based detective game set in 1980s Los Angeles. Players control an LAPD officer working to dismantle a suspected drug operation fronted by the Pacific Shipping Company. Operating from a hidden van outfitted with monitors and communication equipment, you direct a rookie partner in the field—issuing commands to search rooms, plant bugs, photograph evidence, and tail suspects. The assistant gains experience over time and may question orders or even disobey them if pushed too far.
Gameplay unfolds through a divided interface with building maps, surveillance views, status readouts, and contextual menus. Time advances continuously, and careless decisions—such as confronting suspects without cause—can lead to dangerous outcomes, including shootouts or the resignation of your partner. Careful management of leads, rest periods, and surveillance data is essential to successfully closing the case. Originally part of Epyx’s Master’s Collection series, L.A. Crackdown was designed for players seeking a more thoughtful and methodical experience.
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Whatever about the specific verdict on L.A. Crackdown you have to give Epyx full marks for persevering with this unique gameplay system. It really is one possible future way in which adventure games can develop – which may turn out to be a life saver for the computerised lateral thinking puzzle. It would be a great loss to the computer game hobby if puzzle and whodunnit games were totally eclipsed by the role play fantasy type of game. Sure, these games are excellent in their own right – but they don’t have the sheer weight of puzzlability that a good whodunnit style adventure can create. L.A. Crackdown and games like it are a lifeline for adventure enthusiasts.
We think this type of whodunnit mystery is the style of game that’s been overshadowed by the photorealistic fantasy game genre over the past decades. If you’d like to help revive a more cerebral offering like this, with some obvious quality-of-life improvements, please contact us.