How Licensing Works

Our licensing process is very straight-forward, and royalties are fixed so everybody is paying the same rate.  

First we have to make sure that you want to license our intellectual property, and not the property of another company for whom we acted only as publishers.  Every title in our catalog is tagged appropriately, with additional contact information if the title isn’t ours.  In some instances we own the intellectual property, but have to relicense derivative property (e.g. Godzilla in The Movie Monster Game), which we’re very willing to do.

Once we’re clear it’s an Epyx title, there are two paths:

  1. If you want to license the existing products and codebase on whatever your preferred platform is, we have a very standard royalty-based format for this.  Many of our licensees are doing just this; taking the original code, adding some quality-of-life improvements with some bug fixes and better integration with modern peripherals, and then running the code through an emulator of some kind.  In some instances they’ve re-written the old code completely and are releasing the titles that way.   
  2. If you want to create a new product in a retro-style based on our trademarks and copyrights and essentially build it from scratch, we partner with you through the design, development, and publishing process and have a structured revenue sharing model.  This is the area that we’re most excited about.

I know we said two paths, but if you have some hybrid or innovative new model, then of course we’d like to hear from you.   😃

Licensing Inquiry